Texturing problems

ran into some problems with the textures had to re-do everything. But now I finally manage to solve it and got a little “bump” on the textures. Hope you can see it. It is a “bump” map in 3ds max that calculates the dark and light colors. So the “lighter” colors sticks out and cast shadows, while the darker colors is “cut” in the mesh. What to do now is to redo his cheeks a little bit.

Also painted on some of the other characters, but more pictures on them later on because I am not happy with todays results.

Have a great day / Khamla

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