Well the head is finished, is going to polish the hands and feets now.
I tried to do a fast texture on deciding what skin the character should have. I am thinking of a “painterly” look. There was a problem that he was to human like before. But I think that the texture helped a lot.
The modelling of the hands and feets should not take that long time, Planning on modelling the female character after that, texture her and compare her to the main character to see if they booth could be in the same world.
An interesting thing I learned about Siggraph asia is to plan for coming mistakes. It might sounds wierd, but they had a good point. For instance, to plan that after feedback to rewok your modell. That one might be obvious, but sometimes people get sick, a software crashes, Virus or you do not get the equipment you need to work. Or you just run in to some problem with the software that make you loose a lot of time. And things comes up a lot of the time. Especially when you studying at another country.
for instance, we get at least a letter a week here to fix something. It can be something wrong with our bank account or we need to find equipment for our projects in the city. It may be small problems but it is timeconsuming especially if you do not master the japanese language.
Thank you for reading,
/ Khamla