Some more texture

here are some new textures. Getting closer and closer to more texture. There is one more big obstacle with the texturing, all the props. I am especially worried about the intro scene. Spended about two hours with the band today. We will be playing live on sunday at Hon atsugi station !

after that painted some more for the project. Tomorrow we will have a feedback meeting for all our works as I understand it. Hopefully i will find time tomorrow to work on a design for the new years card and the labratory mascot. Just trying to catch up on the main production these last days.

anyways here are some pictures of the progress, hope you all enjoy!

See you all tomorrow! need to work on this some more

Saturday work

Have a lot to do so spended saturday painting the textures. Took longer time then anticipated, but all well. Spending more and more time working alone in my apartment now, mainly because my computer is stronger here then my laptop in the lab.

Well here is a peak on todays progress.

One love
/ Khamla

Problem solved?

Man, spend all day today fixing some texturing problems. Cleaned out some uvw maps and had to re-paint the girl. Well I think I have most in control now, so the others should go faster. The most frustrating was that solving this is so time consuming. Partly because it was a very long time ago I textured and partly because I am still not well versed in the secrets of texturing.

Ok here is a sneak peak on todays work and solved problems. Is going to work tomorrow to and try to catch up lost time. This have not been a good production week 🙁

Hopefully we wont run into any problems next week!

P.S. I am very curious on who read this blog! I would be more then happy if anyone of you can throw in a comment or question!



Texturing problems

ran into some problems with the textures had to re-do everything. But now I finally manage to solve it and got a little “bump” on the textures. Hope you can see it. It is a “bump” map in 3ds max that calculates the dark and light colors. So the “lighter” colors sticks out and cast shadows, while the darker colors is “cut” in the mesh. What to do now is to redo his cheeks a little bit.

Also painted on some of the other characters, but more pictures on them later on because I am not happy with todays results.

Have a great day / Khamla

Texturing testes

Well the head is finished, is going to polish the hands and feets now.

I tried to do a fast texture on deciding what skin the character should have. I am thinking of a “painterly” look. There was a problem that he was to human like before. But I think that the texture helped  a lot.

The modelling of the hands and feets should not take that long time, Planning on modelling the female character after that, texture her and compare her to the main character to see if they booth could be in the same world.

An interesting thing I learned about Siggraph asia is to plan for coming mistakes. It might sounds wierd, but they had a good point. For instance, to plan that after feedback to rewok your modell. That one might be obvious, but sometimes people get sick, a software crashes, Virus or you do not get the equipment you need to work. Or you just run in to some problem with the software that make you loose a lot of time. And things comes up a lot of the time. Especially when you studying at another country.

for instance, we get at least a letter a week here to fix something. It can be something wrong with our bank account or we need to find equipment for our projects in the city. It may be small problems but it is timeconsuming especially if you do not master the japanese language.

Thank you for reading,

/ Khamla

Back from SIGGRAPH Asia in Singapore

A bit tired but now I am up and running again. It was insperational. The film project took a break because of that. But got really valuable tips and tricks. We experience some communication problems in Singapore, but it ended well I would say. The labarotory won a prize and they did a really good job.

For pictures on the trip and more in depth info, visit So these days after Singapore I have mostly been recontacting some contacts from Siggraph and speedpainted a lot to get back on track. I should take a day off, but got so motivated by the trip so been planning and working a lot. The model is close to finish. Spended some time doing the hobby project. We are thinking of playing a swedish song for the school.


Anyways, have a great day!

/ Khamla