Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai, “Skeleton-based diverse creature design tool for mass production”, SIGGRAPH ASIA 2011 Posters – [PDF] Poster :[ PDF ]
Koki Nagano, Takeru Utsugi, Kazuhisa Yanaka, Akihiko Shirai, Masayuki Nakajima, “ScritterHDR: Multiplex-Hidden Imaging on High Dynamic Range Projection”, SIGGRAPH ASIA 2011 Technical Sketches & Posters – [PDF] Poster : [ PDF ]
Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai, “GAMIC: Exaggerated Real-Time Character Animation Control Method for Full-Body Gesture Interaction System”, ACM SIGGRAPH 2011, Vancouver, Canada, (2011.8.7) – [PDF] Poster : [ PDF ]
Wataru FUJIMURA, Yukua KOIDE, Robert SONGER, Takahiro HAYAKAWA, Akihiko SHIRAI, Kazuhisa YANAKA, “Development of serious game which use full body interaction and accumulated motion”, NICOGRAPH International 2011, 10-11 June 2011 – [PDF]
Taisuke YAMASHITA, Akihiko SHIRAI, Motofumi HATTORI, “Experimental methods and natural player analysis for sensory-motor interaction using pressure sensors”, NICOGRAPH International 2011(2011/6/10-11) – [PDF]
FUJIMURA Wataru, IWDATE Shoto, SHIRAI Akihiko, “CartooNect: Sensory motor playing system using cartoon actions”, Proceedings of Virtual Reality International Conference (VRIC 2011), 6-8 April 2011, Laval, France – [PDF]